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屏幕空间环境光遮蔽

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SSAO在游戏场景中的典型应用

屏幕空间环境光遮蔽Screen Space Ambient Occlusion,SSAO)一种用于在计算机图形中实时实现近似环境光遮蔽效果的渲染技术。由Vladimir Kajalin于在Crytek工作的时候开发,该算法作为像素着色器,通过分析场景中纹理的深度值缓冲来实现,可以近似地表现出物体在环境光下产生的阴影。首次使用该特效的是2007年由Crytek开发的电脑游戏Crysis

使用SSAO的游戏[编辑]

参考文献[编辑]

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