Template:Intel Arc Alchemist Mobile
外观
型號[1] | 發布日期 | 代號 | 製程 | 電晶體 (billion) |
晶片尺寸 (mm2) |
Core config [a][b] | L2 cache | 時脈頻率 (MHz)[c] |
Fillrate[d] | Memory | 電腦效能 (TFLOPS) | TDP | 匯流排 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixel (GP/s) |
Texture (GT/s) |
Type | Size (GB) | Bandwidth (GB/s) |
Bus width | Clock (MT/s) |
Half precision (base) |
Single precision (base) |
Double precision (base) | |||||||||||||
Arc 3 | ||||||||||||||||||||||
A350M | 2022/3/30 | DG2-128 (ACM-G11) |
TSMC N6 |
7.2 | 157 | 768:48:24:6 (96:96:2) |
4 MB | 1150 2200 |
27.6 52.8 |
55.2 105.6 |
GDDR6 | 4 GB | 112 | 64-bit | 14000 | 3.5328 6.7584 |
1.7664 3.3792 |
0.4416 0.8448 |
25-35 W | PCIe 4.0 x8 | ||
A370M | 1024:64:32:8 (128:128:2) |
1550 2050 |
49.6 65.6 |
99.2 131.2 |
6.3488 8.3968 |
3.1744 4.1984 |
0.7936 1.0496 |
35-50 W | ||||||||||||||
Arc 5 | ||||||||||||||||||||||
A550M | Q2 2022 | DG2-512 (ACM-G10) |
TSMC N6 |
21.7 | 406 | 2048:128:64:16 (256:256:4) |
8 MB | 900 1700 |
57.6 108.8 |
115.2 217.6 |
GDDR6 | 8 GB | 224 | 128-bit | 14000 | 7.3728 13.9264 |
3.6864 6.9632 |
0.9216 1.7408 |
60-80 W | PCIe 4.0 x16 | ||
Arc 7 | ||||||||||||||||||||||
A730M | Q2 2022 | DG2-512 (ACM-G10) |
TSMC N6 |
21.7 | 406 | 3072:192:96:24 (384:384:6) |
12 MB | 1100 2050 |
105.6 196.8 |
211.2 393.6 |
GDDR6 | 12 GB | 336 | 192-bit | 14000 | 13.5168 25.1904 |
6.7584 12.5952 |
1.6896 3.1488 |
80-120 W | PCIe 4.0 x16 | ||
A770M | 4096:256:128:32 (512:512:8) |
16 MB | 1650 2050 |
211.2 262.4 |
422.4 524.8 |
16 GB | 512 | 256-bit | 16000 | 27.0336 33.5872 |
13.5168 16.7936 |
3.3792 4.1984 |
120-150 W |
- ^ Shading cores (ALU) : Texture mapping units (TMU) : Render output units (ROP) : Ray tracing units
(Tensor cores (XMX) : Execution Units : Render Slices) - ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
- ^ Boost values (if available) are stated below the base value in italic.
- ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
模板文档
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Common place to discuss layout and style of the Intel GPU tables at: Talk:英特爾顯示核心列表
参考资料
- ^ Intel Arc Graphics. Intel (美国英语).