|平台||Amiga、Amstrad CPC、雅达利8位、雅达利ST、Commodore 64、DOS、Macintosh、TRS-80 CoCo、Unix、ZX Spectrum|
- Wichman, Glenn R. "A Brief History of "Rogue". [2014-11-24]. （原始内容存档于2012-12-02）.
Rogue's biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in Rogue. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties.
- Parish, Jeremy. The Essential 50 – 12. Rogue. 1UP.com. Ziff Davis. [2007-12-23]. （原始内容存档于2012-03-03）.
- See, for example, I “Like-Like” Roguelikes (Because Love Should Never Be So Cruel) （页面存档备份，存于互联网档案馆）
- Brouwer, Andries. Hack. [2008-07-05]. （原始内容存档于2003-08-04）.
Hack was originally written by Jay Fenlason ... with help from Kenny Woodland, Mike Thome and Jon Payne. Basically it was an implementation of Rogue, however, with 52+ instead of 26 monster types.
- Bresnick, Julie. On the Train of Life with Nethack's Papa. [2008-07-05]. （原始内容存档于2009-01-22）.
[Fenlason] was a junior at a high school in a small suburb outside of Boston when he went to visit UC Berkeley. There he was introduced to Rogue. Like any good hacker, his imagination went into the game before it went out. He was intrigued and went looking for the source. When he was denied that access he simply started experimenting.
- The Best Game Ever. Salon.com. [2014-11-24]. （原始内容存档于2011-08-05）.
The basic framework for Nethack began with an earlier game called Rogue....Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.
- Pitts, Russ. Secret Sauce: The Rise of Blizzard. The Escapist. 2006-06-06 [2009-04-13]. （原始内容存档于2013-06-26）.
[The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on ... Moria/Angband.