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User:Ryti😈M/cup

维基百科,自由的百科全书
Cuphead
类型跑动射击平台
平台Microsoft Windows
Xbox One
开发商StudioMDHR Entertainment
发行商StudioMDHR Entertainment
设计师Jared Moldenhauer[1]
程序Tony Coculuzzi[1]
Eric Billingsley[1]
美术Chad Moldenhauer[1]
音乐Kris Maddigan[1]
引擎Unity
模式单人多人
发行日
  • 全球:2017年9月29日

茶杯头》是由StudioMDHR Entertainment制作发行的跑动射击平台独立游戏。玩家在游戏中扮演茶杯头,为了还清欠于魔鬼的债务而与一系列头目激战。该游戏深受橡皮管动画的启发,像是马克思·弗莱舍英语Max Fleischer弗莱舍工作室英语Fleischer Studiosis,旨在保留作品的颠覆性和超现实主义品质。《茶杯头》于2017年9月29在Microsoft WindowsXbox One平台上发售。

游戏操作[编辑]

[[:File:Cuphead Xbox One gameplay screenshot.png|thumb|left|256px|In-game screenshot of Cuphead, showing the player and a co-op partner battling one of the game's bosses]]

《茶杯头》是一款跑动射击平台游戏。在游戏中,玩家扮演的茶杯头输掉了与恶魔的赌注,通过竞赛试图来偿还赌注游戏以分支关卡序列为特色branching level sequence[2] and is based around 不断的头目战。[3] 茶杯头拥有无限生命并在死亡后会保留武器。[2] Cuphead has a parry ability and parrying various color coded objects will fill up a special meter that will enable Cuphead to perform a special move.[4] The levels are accessible through an action RPG-style overworld with its own secret areas.[3] The game has a two-player cooperative mode that adds another human player to the single-player boss battles playing as Mugman.[5]

Development[编辑]

Cuphead is the first game by StudioMDHR Entertainment, an indie game development studio consisting of brothers Chad and Jared Moldenhauer.[2] Additional animation work was contributed by Jake Clark. Its development began in 2010, and they worked on the game from their respective homes in Toronto and Saskatchewan.[3] The game was inspired by cartoons such as that of Fleischer Studios, Disney, and cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky,[2] particularly their most "subversive and surrealist" elements.[6] Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style".[6]

The Moldenhauers watched '30s cartoons in their youth, which Chad Moldenhauer describes as happenstance, based on gifts and VHS compilations. Among other siblings in their Regina, Saskatchewan childhood home, the two shared aesthetic taste and interest in gameplay. They attempted a game in the style of Cuphead in 2000, but lacked the tools to continue. The brothers decided to try again following the success of indie video game Super Meat Boy, developed by Team Meat, in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film where a man with a teacup for a head morphs into a tank. The Moldenhauer emulated the animation because they found it strange, and "right away it stuck".[6] The brothers had previously tried a kappa in a tophat, characters with a plate or fork for a head, and about 150 different designs.[6]

The animation techniques behind Cuphead are similar to that of the 1930s cartoons.[6] Chad Moldenhauer, who had previously worked in graphic design, would hand-draw the animations and paint the backgrounds. He colorized the characters in Photoshop. The frame-rate is the only other alteration from the original process of the era. Gameplay of Cuphead features 60FPS, in contrast with 1930s 24FPS.[7] Chad Moldenhauer also saw his process with its human imperfections as a reaction to the perfectionism of pixel art. Jared Moldenhauer worked on other aspects of the game, though they would discuss gameplay design together. Their studio hired a Romanian developer, Brooklyn animator, and Ontario jazz musician for the project. They sought to keep the recording processes of the time period as if the team were developing in that era.[6]

The Moldenhauers described Cuphead as having a difficult, "retro game" core for its emphasis on gameplay over plot.[2] Kill Screen described the developers as "obsessed" with run and gun fundamentals of "animations and exploits and hitboxes".[3] Over the development process, they have made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage.[6] They planned multiple difficulty levels, and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself.[2] The developers planned to surpass the Guinness World Record for number of boss battles in a run and gun game by having over 30 to the record's 25.[5]

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, Cuphead was not available to play. The game's art was estimated to be 40 percent complete as of July 2014. Cuphead is expected to be extended via expansion packs[3] with 10 to 15 bosses each,[5] similar to how Sonic & Knuckles added atop the Sonic series formula.[3] Cuphead was released on September 29, 2017 for Microsoft Windows and Xbox One, with potential later releases for macOS and Linux. Cuphead is an Xbox console exclusive, and supports Xbox Play Anywhere.[8] The game is being developed with the Unity game engine.[9][10]

Reception[编辑]

评价
汇总得分
汇总媒体得分
Metacritic(PC) 90/100[11]
(XONE) 86/100[12]
评论得分
媒体得分
Destructoid9.5/10[13]
GamesRadar+5/5颗星[15]
GameSpot8/10[14]
Polygon8.5/10[16]

Pre-release[编辑]

Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft's E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it "stood out immediately" and that everyone in the website's press room viscerally reacted to the trailer.[17] Cuphead won the IGN Best Xbox One game at E3 award in 2015.[18]

Post-release[编辑]

Cuphead was released to positive reviews from video game critics, with the PC and Xbox One releases garnering ratings of "universal acclaim" and "generally favorable reviews", respectively, according to review aggregator website Metacritic.[11][12]

References[编辑]

  1. ^ 1.0 1.1 1.2 1.3 1.4 Cuphead Team. StudioMDHR Entertainment. [July 5, 2015]. (原始内容存档于July 5, 2015).  已忽略未知参数|df= (帮助)
  2. ^ 2.0 2.1 2.2 2.3 2.4 2.5 Suszek, Mike. 1930s cartoon-inspired Cuphead targeting late 2014 on PC. Joystiq. AOL Tech. January 4, 2014 [August 2, 2014]. (原始内容存档于August 8, 2014).  已忽略未知参数|df= (帮助)
  3. ^ 3.0 3.1 3.2 3.3 3.4 3.5 Purdom, Clayton. Cuphead is roughly 40% done, but hey, it’s gonna be a trilogy. Kill Screen. July 3, 2014 [August 2, 2014]. (原始内容存档于August 2, 2014).  已忽略未知参数|df= (帮助)
  4. ^ Kohler, Chris. This Is the Most Adorable, Brutally Difficult Game at E3. Wired. [June 17, 2015]. 
  5. ^ 5.0 5.1 5.2 Pitcher, Jenna. Cuphead is a game. Watch it, view it. Polygon. Vox Media. June 9, 2014 [August 2, 2014]. (原始内容存档于August 2, 2014).  已忽略未知参数|df= (帮助)
  6. ^ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Purdom, Clayton. Where Did Cuphead Come From?. Kill Screen. July 14, 2014 [August 2, 2014]. (原始内容存档于August 2, 2014).  已忽略未知参数|df= (帮助)
  7. ^ Callaham, John. Check out how the Cuphead team brings its animations to life. Windows Central. Windows Central. April 13, 2016 [April 13, 2016]. 
  8. ^ Hall, Charlie. Cuphead wont be coming to PlayStation 4. Polygon. 2017-07-04 [2017-07-04].  已忽略未知参数|df= (帮助)
  9. ^ Gilbert, Ben. Cuphead: Bringing 1930s style to 21st century games. Engadget. AOL Tech. July 10, 2014 [July 3, 2015]. (原始内容存档于July 3, 2015).  已忽略未知参数|df= (帮助)
  10. ^ Dornbush, Jonathon. Cuphead Delayed to 2017. IGN. Ziff Davis. October 11, 2016 [October 12, 2016]. (原始内容存档于October 11, 2016).  已忽略未知参数|df= (帮助)
  11. ^ 11.0 11.1 Cuphead for PC Reviews. Metacritic. [September 29, 2017]. 
  12. ^ 12.0 12.1 Cuphead for Xbox One Reviews. Metacritic. [September 29, 2017]. 
  13. ^ Makendonski, Brett. Review: Cuphead. Destructoid. September 29, 2017 [September 29, 2017]. 
  14. ^ Brown, Peter. Cuphead Review. GameSpot. September 29, 2017 [September 29, 2017]. 
  15. ^ Sullivan, Lucas. Cuphead review: 'Stands tall among the best 2D shooters of all time'. GamesRadar. September 29, 2017 [September 29, 2017]. 
  16. ^ Plante, Chris. Cuphead review. Polygon. September 29, 2017 [September 29, 2017]. 
  17. ^ Kuchera, Ben. Five of the most interesting reveals of the Xbox press conference. Polygon. Vox Media. June 9, 2014 [August 2, 2014]. (原始内容存档于August 2, 2014).  已忽略未知参数|df= (帮助)
  18. ^ IGN's Best of E3 2015 Awards. IGN. Ziff Davis. June 16, 2015 [July 2, 2015]. (原始内容存档于July 2, 2015).  已忽略未知参数|df= (帮助)

External links[编辑]