虚幻引擎:修订间差异

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*創造的歡樂:重生(The Joy Of Creation:Reborn)
*創造的歡樂:重生(The Joy Of Creation:Reborn)
*[[:异星探险家|異星探險家(Astroneer)]]
*[[:异星探险家|異星探險家(Astroneer)]]

==延伸閱讀==
;文章
{{refbegin|2}}
*{{cite web|last=Kosak|first=Dave|url=http://www.gamespy.com:80/legacy/interviews/sweeney_a.shtm|title=Talking with Tim Sweeney about the evolution of a game engine|publisher=[[GameSpy]]|archive-url=https://web.archive.org/web/20010621202712/http://www.gamespy.com:80/legacy/interviews/sweeney_a.shtm|dead-url=yes|archive-date=June 21, 2001}}
*{{cite web|last=Buecheler|first=Christopher|url=http://www.gamespy.com:80/legacy/articles/engineweek2_a.shtm|title=Tim Sweeney discusses the Unreal Engine|publisher=[[GameSpy]]|archive-url=https://web.archive.org/web/20010621195145/http://www.gamespy.com:80/legacy/articles/engineweek2_a.shtm|dead-url=yes|archive-date=June 21, 2001}}
*{{cite web|last=Keighley|first=Geoffrey|url=http://www.gamespot.com/features/makeunreal/|title=Blinded By Reality: The True Story Behind the Creation of Unreal|publisher=[[GameSpot]]|archive-url=https://web.archive.org/web/20010519154729/http://www.gamespot.com/features/makeunreal/|dead-url=yes|archive-date=May 19, 2001}}
*{{cite web|last=Herz|first=J.C|date=December 1999|url=http://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html|title=GAME THEORY; For Game Maker, There's Gold in the Code|publisher=[[The New Yorker]]}}
*{{cite web|last=Stuart|first=Keith|date=December 2009|url=https://www.theguardian.com/technology/gamesblog/2009/dec/14/games-gameculture|title=The hidden story of the 3D engine - by the people who write them. How programming masters like Tim Sweeney built the engineering marvels of the 21st century...|publisher=[[The Guardian]]}}
*{{cite web|last=Thomsen|first=Mike|date=February 2010|url=http://www.ign.com/articles/2010/02/23/history-of-the-unreal-engine|title=History of the Unreal Engine. The Epic evolution of gaming's most influential engine, from Gears Of War to Mass Effect 2|publisher=[[IGN]]}}
*{{cite web|last=Gaudiosi|first=John|date=September 2011|url=https://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/|title=Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward|publisher=[[Forbes]]}}
*{{cite web|last=Bullis|first=Kevin|date=November 2011|url=https://www.technologyreview.com/s/426071/epic-games-finds-new-customers/|title=Epic Games Finds New Customers|publisher=[[MIT Technology Review]]}}
*{{cite web|last=Horvath|first=Stu|date=May 2012|url=https://www.wired.com/2012/05/ff_unreal4/all/|title=The Imagination Engine: Why Next-Gen Videogames Will Rock Your World|publisher=[[Wired (magazine)|Wired]]}}
*{{cite web|last=Thier|first=Dave|date=June 2012|url=https://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/|title=Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care|publisher=[[Forbes]]}}
*{{cite web|last=Steiner|first=Brian|date=June 2013|url=http://www.popularmechanics.com/culture/gaming/a9178/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586/|title=How The Unreal Engine Became A Real Gaming Powerhouse|publisher=[[Popular Mechanics]]}}
*{{cite web|date=September 2014|url=http://www.gamestm.co.uk/discuss/how-unreal-engine-is-changing-for-the-new-generation/|title=How Unreal Engine is changing for the new generation|publisher=[[GamesTM]]|author=GamesTM}}
*{{cite web|last=Gaudiosi|first=Johndate|date=March 2015|url=http://fortune.com/2015/03/03/epic-games-unreal-tech-free/|title=Why Epic Games is giving away its game technology|publisher=[[Fortune (magazine)|Fortune]]}}
*{{cite web|last=Plante|first=Chris|date=March 2015|url=https://www.theverge.com/2015/3/4/8150057/unreal-engine-4-epic-games-tim-sweeney-gdc-2015|title=Why video game engines may power the future of film and architecture. The original developer of Gears of War has an ambitious plan for the future of everything|publisher=[[The Verge]]}}
*{{cite web|last=Harrington|first=Richard|date=November 2016|url=https://www.automotiveworld.com/analysis/game-automotive-product-development-new-virtual-world/|title=The game is on: automotive product development in a new virtual world|publisher=Automotive World}}
*{{cite web|last=Gaudiosi|first=John|date=March 2017|url=http://www.alistdaily.com/strategy/epic-games-unreal-engine-is-opening-enterprise-business-doors-in-automotive-and-other-industries/?nabt=1|title=Epic Games’ Unreal Engine Is Opening Enterprise Business Doors In Automotive, And Other Industries|publisher=[a]listdaily}}
*{{cite web|last=Batchelor|first=James|date=April 2017|url=http://www.gamesindustry.biz/articles/2017-04-13-sweeney-the-future-of-the-games-industry-make-everyone-a-creator|title=Sweeney: “The future of the games industry? Make everyone a creator”|publisher=[[GamesIndustry.biz]]}}
{{refend}}

;教程
{{refbegin|2}}
*{{cite book|last1=Flynt|first1=John P.|last2=Caviness|first2=Chris|last-author-amp=yes|date=May 2006|title=UnrealScript Game Programming All in One|publisher=[[Thomson Corporation|Thomson Course Technology]]|isbn=978-1-598-63148-7}}
*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=July 2009|url=https://books.google.com/books?id=zwQLuZNvhAEC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-32991-3}}
*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=October 2009|url=https://books.google.com/books?id=bo6aJMIASwQC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-32992-0}}
*{{cite book|last1=Amresh|first1=Ashish|last2=Okita|first2=Alex|last-author-amp=yes|date=August 2010|url=https://books.google.com/books?id=V_3RBQAAQBAJ&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Game Development|publisher=[[CRC Press]]|isbn=978-1-568-81459-9}}
*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=January 2011|title=Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-33082-7}}
*{{cite book|last=Moore|first=Richard J.|date=August 2011|url=https://books.google.com/books?id=oayEhOe-1HUC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit 3: Beginner's Guide : a Fun, Quick, Step-by-step Guide to Level Design and Creating Your Own Game World|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69052-2}}
*{{cite book|last=Cordone|first=Rachel|date=December 2011|url=https://books.google.com/books?id=eJuHEjHMwBcC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit Game Programming with Unrealscript: Beginner's Guide|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69192-5}}
*{{cite book|last=Thorn|first=Alan|date=December 2011|url=https://books.google.com/books?id=AZ8LAAAAQBAJ&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=UDK Game Development|publisher=[[Cengage Learning|Cengage Learning, Inc.]]|isbn=978-1-435-46018-8}}
*{{cite book|last=Mooney|first=Thomas|date=February 2012|url=https://books.google.com/books?id=ui5m7AlIbZIC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit Game Design Cookbook|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69180-2}}
*{{cite book|last=Chin|first=Robert|date=April 2012|url=https://books.google.com/books?id=7M9XAqgu2j8C&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Beginning iOS 3D Unreal Games Development|publisher=[[Apress|Apress Media LLC]]|isbn=978-1-430-24035-8}}
*{{cite web|last=Hußmann|first=Heinrich|title=Realtime Interactive Architectural Visualization using Unreal Engine 3.5|url=http://nealbuerger.com/wp-content/uploads/2010/10/Neal-Burger-Interactive_Architectural_Visualization.pdf|publisher=[[Ludwig Maximilian University of Munich|Ludwig-Maximilians-Universität München]]|date=October 2012}}
*{{cite book|last=Doran|first=John P.|date=March 2013|title=Mastering UDK Game Development Hotshot|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69560-2}}
*{{cite book|last=Sholler|first=Geof|date=August 2013|url=https://books.google.com/books?id=Sc5uCCkekdIC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Build a Game with UDK|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69580-0}}
*{{cite book|last=Finch|first=Andrew|date=March 2014|title=The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels|publisher=3DTotal Publishing|isbn=978-1-909-41404-4}}
*{{cite book|last=Shah|first=Ryan|date=June 2014|url=https://drive.google.com/file/d/0B1SQo7m2RpQ9eFlJYkpmZ0hmVW8/edit|title=Master the Art of Unreal Engine 4 - Blueprints|publisher=CreateSpace Independent Publishing|isbn=978-1-500-21310-7}}
*{{cite web|url=http://www.evermotion.org/tutorials/category/unreal-engine/59|title=Unreal Engine - Tutorials|publisher=Evermotion}}
{{refend}}


== 外部链接 ==
== 外部链接 ==

2017年11月24日 (五) 04:45的版本

虚幻引擎
Unreal Engine
開發者Epic Games
首次发布UE1: 1996年,​28年前​(1996
UE2: 2001年,​23年前​(2001
UE3: 2006年,​18年前​(2006
UE4: 2012年,​12年前​(2012
当前版本
  • 5.4 (2024年4月23日;穩定版本)[1]
編輯維基數據鏈接
编程语言C++C#UnrealScript
HLSLGLSLCgCUDA
操作系统跨平台
语言英语
类型游戏引擎
许可协议专有,
UDK非商业目的免费[2][3]
网站www.unrealengine.com

虚幻引擎(英語:Unreal Engine)是一款由Epic Games开发的游戏引擎,多用于开发第一人称射击游戏,最新版本为虚幻引擎4。

版本

殺戮空間 - Unreal Engine 2.
Rock of Ages - Unreal Engine 3.
The Ball - Unreal Engine 3.
  • 虚幻引擎1
  • 虚幻引擎2
  • 虚幻引擎3
  • 虚幻引擎4

虚幻引擎开发工具包

虚幻引擎开发工具包(英語:Unreal Development Kit,简称“UDK”)為2009年11月Epic Games所釋出的遊戲開發工具,对应虚幻引擎3。 Epic表示並不會提供玩家指導,所以使用時要參考基本的教學,也可至論壇上觀摩。開發套件中已包含了遊戲應用程式,死亡竞赛(Deathmatch)及奪旗模式(CTF)各含兩個地圖,修改器內含模組修改器、音效修改器、地圖編輯器...等,Unreal Frontend則是封裝遊戲的工具;但此套件最主要還是經由修改程式碼Unreal Script)的內容(其位於Development資料夾中),完成自己理想的遊戲內容。

  • 版本:
    • 2009年11月发布Beta版本
    • 2009年11月17日發布beta 2版本
    • 2014年3月發布4版本

之後每月發布一次beta版本,2010年7月以後的版本(即8月版)開始,遊戲應用程式不支援中文;2010年12月版支援iOS系統。

使用虚幻引擎的游戏

延伸閱讀

文章
教程

外部链接

参考文献