DLSS

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深度學習超級採樣(Deep Learning Super Sampling,DLSS)是Nvidia開發的一種圖像縮放技術,可即時用於視頻遊戲中,這種技術利用深度學習將較低解像度的圖像縮放為更高解像度的圖像,以便在更高解像度的電腦顯示器上顯示[1]

歷史[編輯]

Nvidia在2018年9月推出NVIDIA GeForce 20系列GPU時,將DLSS作為賣點進行宣傳[2]。當時,DLSS的效果僅限於少數幾款視頻遊戲(如《戰地風雲5》和《戰慄深隧:流亡》) [3] [4]。 2020年4月,Nvidia推出DLSS 2.0,該版本的DLSS適用於《控制》和《德軍總部:新血脈》等遊戲[2] [5]

DLSS 3.0於2022年10月發佈。DLSS 3.5版本於2023年8月22日發佈,《心靈殺手2》、《Cyberpunk 2077》等將成為應用DLSS 3.5技術的首批遊戲。[6][7][8]

參考文獻[編輯]

  1. ^ Nvidia RTX DLSS: Everything you need to know. Digital Trends. 2020-02-14 [2020-04-05]. (原始內容存檔於2018-11-02). Deep learning super sampling uses artificial intelligence and machine learning to produce an image that looks like a higher-resolution image, without the rendering overhead. Nvidia’s algorithm learns from tens of thousands of rendered sequences of images that were created using a supercomputer. That trains the algorithm to be able to produce similarly beautiful images, but without requiring the graphics card to work as hard to do it. 
  2. ^ 2.0 2.1 Nvidia DLSS in 2020: stunning results. techspot.com. 2020-02-26 [2020-04-05]. (原始內容存檔於2020-02-28). 
  3. ^ AMD Thinks NVIDIA DLSS is not Good Enough; Calls TAA & SMAA Better Alternatives. techquila.co.in. 2019-02-15 [2020-04-06]. (原始內容存檔於2019-02-15). Recently, two big titles received NVIDIA DLSS support, namely Metro Exodus and Battlefield V. Both these games come with NVIDIA’s DXR (DirectX Raytracing) implentation that at the moment is only supported by the GeForce RTX cards. DLSS makes these games playable at higher resolutions with much better frame rates, although there is a notable decrease in image sharpness. Now, AMD has taken a jab at DLSS, saying that traditional AA methods like SMAA and TAA 「offer superior combinations of image quality and performance.」 
  4. ^ Nvidia Very Quietly Made DLSS A Hell Of A Lot Better. Kotaku. 2020-02-22 [2020-04-06]. (原始內容存檔於2020-09-29). The benefit for most people is that, generally, DLSS comes with a sizeable FPS improvement. How much varies from game to game. In Metro Exodus, the FPS jump was barely there and certainly not worth the bizarre hit to image quality. 
  5. ^ HW News - Crysis Remastered Ray Tracing, NVIDIA DLSS 2, Ryzen 3100 Rumors. 2020-04-19 [2020-04-19]. (原始內容存檔於2020-09-26). 「The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.」 
  6. ^ 「NVIDIA DLSS 3.5」発表 - 学習データはDLSS 3比で5倍に爆増、“光線再構築”でより忠実に. マイナビニュース. 2023-08-22 [2023-09-22]. (原始內容存檔於2023-09-03) (日語). 
  7. ^ 准备好迎接支持 NVIDIA DLSS 3.5 和全景光线追踪技术的“赛博朋克 2077:往日之影 (Cyberpunk 2077:Phantom Liberty)” | GeForce 新闻 | NVIDIA. [2023-09-22]. (原始內容存檔於2023-09-23). 
  8. ^ NVIDIA DLSS 3.5:借助 AI 提升光线追踪;“心灵杀手 2 (Alan Wake 2)”、“赛博朋克 2077:往日之影 (Cyberpunk 2077: Phantom Liberty)”、“传送门 RTX 版 (Portal with RTX)”等游戏将于今年秋季支持 DLSS 3.5 | GeForce 新闻 | NVIDIA. [2023-09-22]. (原始內容存檔於2023-10-11). 

外部連結[編輯]