虚幻引擎:修订间差异
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*創造的歡樂:重生(The Joy Of Creation:Reborn) |
*創造的歡樂:重生(The Joy Of Creation:Reborn) |
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*[[:异星探险家|異星探險家(Astroneer)]] |
*[[:异星探险家|異星探險家(Astroneer)]] |
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==延伸閱讀== |
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;文章 |
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{{refbegin|2}} |
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*{{cite web|last=Kosak|first=Dave|url=http://www.gamespy.com:80/legacy/interviews/sweeney_a.shtm|title=Talking with Tim Sweeney about the evolution of a game engine|publisher=[[GameSpy]]|archive-url=https://web.archive.org/web/20010621202712/http://www.gamespy.com:80/legacy/interviews/sweeney_a.shtm|dead-url=yes|archive-date=June 21, 2001}} |
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*{{cite web|last=Buecheler|first=Christopher|url=http://www.gamespy.com:80/legacy/articles/engineweek2_a.shtm|title=Tim Sweeney discusses the Unreal Engine|publisher=[[GameSpy]]|archive-url=https://web.archive.org/web/20010621195145/http://www.gamespy.com:80/legacy/articles/engineweek2_a.shtm|dead-url=yes|archive-date=June 21, 2001}} |
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*{{cite web|last=Keighley|first=Geoffrey|url=http://www.gamespot.com/features/makeunreal/|title=Blinded By Reality: The True Story Behind the Creation of Unreal|publisher=[[GameSpot]]|archive-url=https://web.archive.org/web/20010519154729/http://www.gamespot.com/features/makeunreal/|dead-url=yes|archive-date=May 19, 2001}} |
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*{{cite web|last=Herz|first=J.C|date=December 1999|url=http://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html|title=GAME THEORY; For Game Maker, There's Gold in the Code|publisher=[[The New Yorker]]}} |
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*{{cite web|last=Stuart|first=Keith|date=December 2009|url=https://www.theguardian.com/technology/gamesblog/2009/dec/14/games-gameculture|title=The hidden story of the 3D engine - by the people who write them. How programming masters like Tim Sweeney built the engineering marvels of the 21st century...|publisher=[[The Guardian]]}} |
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*{{cite web|last=Thomsen|first=Mike|date=February 2010|url=http://www.ign.com/articles/2010/02/23/history-of-the-unreal-engine|title=History of the Unreal Engine. The Epic evolution of gaming's most influential engine, from Gears Of War to Mass Effect 2|publisher=[[IGN]]}} |
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*{{cite web|last=Gaudiosi|first=John|date=September 2011|url=https://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/|title=Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward|publisher=[[Forbes]]}} |
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*{{cite web|last=Bullis|first=Kevin|date=November 2011|url=https://www.technologyreview.com/s/426071/epic-games-finds-new-customers/|title=Epic Games Finds New Customers|publisher=[[MIT Technology Review]]}} |
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*{{cite web|last=Horvath|first=Stu|date=May 2012|url=https://www.wired.com/2012/05/ff_unreal4/all/|title=The Imagination Engine: Why Next-Gen Videogames Will Rock Your World|publisher=[[Wired (magazine)|Wired]]}} |
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*{{cite web|last=Thier|first=Dave|date=June 2012|url=https://www.forbes.com/sites/davidthier/2012/06/29/epics-tim-sweeney-on-how-unreal-engine-4-will-change-the-way-games-are-made-and-why-you-care/|title=Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care|publisher=[[Forbes]]}} |
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*{{cite web|last=Steiner|first=Brian|date=June 2013|url=http://www.popularmechanics.com/culture/gaming/a9178/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586/|title=How The Unreal Engine Became A Real Gaming Powerhouse|publisher=[[Popular Mechanics]]}} |
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*{{cite web|date=September 2014|url=http://www.gamestm.co.uk/discuss/how-unreal-engine-is-changing-for-the-new-generation/|title=How Unreal Engine is changing for the new generation|publisher=[[GamesTM]]|author=GamesTM}} |
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*{{cite web|last=Gaudiosi|first=Johndate|date=March 2015|url=http://fortune.com/2015/03/03/epic-games-unreal-tech-free/|title=Why Epic Games is giving away its game technology|publisher=[[Fortune (magazine)|Fortune]]}} |
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*{{cite web|last=Plante|first=Chris|date=March 2015|url=https://www.theverge.com/2015/3/4/8150057/unreal-engine-4-epic-games-tim-sweeney-gdc-2015|title=Why video game engines may power the future of film and architecture. The original developer of Gears of War has an ambitious plan for the future of everything|publisher=[[The Verge]]}} |
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*{{cite web|last=Harrington|first=Richard|date=November 2016|url=https://www.automotiveworld.com/analysis/game-automotive-product-development-new-virtual-world/|title=The game is on: automotive product development in a new virtual world|publisher=Automotive World}} |
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*{{cite web|last=Gaudiosi|first=John|date=March 2017|url=http://www.alistdaily.com/strategy/epic-games-unreal-engine-is-opening-enterprise-business-doors-in-automotive-and-other-industries/?nabt=1|title=Epic Games’ Unreal Engine Is Opening Enterprise Business Doors In Automotive, And Other Industries|publisher=[a]listdaily}} |
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*{{cite web|last=Batchelor|first=James|date=April 2017|url=http://www.gamesindustry.biz/articles/2017-04-13-sweeney-the-future-of-the-games-industry-make-everyone-a-creator|title=Sweeney: “The future of the games industry? Make everyone a creator”|publisher=[[GamesIndustry.biz]]}} |
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{{refend}} |
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;教程 |
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{{refbegin|2}} |
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*{{cite book|last1=Flynt|first1=John P.|last2=Caviness|first2=Chris|last-author-amp=yes|date=May 2006|title=UnrealScript Game Programming All in One|publisher=[[Thomson Corporation|Thomson Course Technology]]|isbn=978-1-598-63148-7}} |
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*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=July 2009|url=https://books.google.com/books?id=zwQLuZNvhAEC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-32991-3}} |
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*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=October 2009|url=https://books.google.com/books?id=bo6aJMIASwQC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-32992-0}} |
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*{{cite book|last1=Amresh|first1=Ashish|last2=Okita|first2=Alex|last-author-amp=yes|date=August 2010|url=https://books.google.com/books?id=V_3RBQAAQBAJ&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Game Development|publisher=[[CRC Press]]|isbn=978-1-568-81459-9}} |
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*{{cite book|last1=Busby|first1=Jason|last2=Parrish|first2=Zak|last3=Wilson|first3=Jeff|last-author-amp=yes|date=January 2011|title=Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3|publisher=[[SAMS Publishing|Sams Publishing]]|isbn=978-0-672-33082-7}} |
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*{{cite book|last=Moore|first=Richard J.|date=August 2011|url=https://books.google.com/books?id=oayEhOe-1HUC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit 3: Beginner's Guide : a Fun, Quick, Step-by-step Guide to Level Design and Creating Your Own Game World|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69052-2}} |
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*{{cite book|last=Cordone|first=Rachel|date=December 2011|url=https://books.google.com/books?id=eJuHEjHMwBcC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit Game Programming with Unrealscript: Beginner's Guide|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69192-5}} |
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*{{cite book|last=Thorn|first=Alan|date=December 2011|url=https://books.google.com/books?id=AZ8LAAAAQBAJ&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=UDK Game Development|publisher=[[Cengage Learning|Cengage Learning, Inc.]]|isbn=978-1-435-46018-8}} |
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*{{cite book|last=Mooney|first=Thomas|date=February 2012|url=https://books.google.com/books?id=ui5m7AlIbZIC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Unreal Development Kit Game Design Cookbook|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69180-2}} |
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*{{cite book|last=Chin|first=Robert|date=April 2012|url=https://books.google.com/books?id=7M9XAqgu2j8C&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Beginning iOS 3D Unreal Games Development|publisher=[[Apress|Apress Media LLC]]|isbn=978-1-430-24035-8}} |
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*{{cite web|last=Hußmann|first=Heinrich|title=Realtime Interactive Architectural Visualization using Unreal Engine 3.5|url=http://nealbuerger.com/wp-content/uploads/2010/10/Neal-Burger-Interactive_Architectural_Visualization.pdf|publisher=[[Ludwig Maximilian University of Munich|Ludwig-Maximilians-Universität München]]|date=October 2012}} |
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*{{cite book|last=Doran|first=John P.|date=March 2013|title=Mastering UDK Game Development Hotshot|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69560-2}} |
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*{{cite book|last=Sholler|first=Geof|date=August 2013|url=https://books.google.com/books?id=Sc5uCCkekdIC&printsec=frontcover&hl=es&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false|title=Build a Game with UDK|publisher=[[Packt|Packt Publishing]]|isbn=978-1-849-69580-0}} |
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*{{cite book|last=Finch|first=Andrew|date=March 2014|title=The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels|publisher=3DTotal Publishing|isbn=978-1-909-41404-4}} |
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*{{cite book|last=Shah|first=Ryan|date=June 2014|url=https://drive.google.com/file/d/0B1SQo7m2RpQ9eFlJYkpmZ0hmVW8/edit|title=Master the Art of Unreal Engine 4 - Blueprints|publisher=CreateSpace Independent Publishing|isbn=978-1-500-21310-7}} |
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*{{cite web|url=http://www.evermotion.org/tutorials/category/unreal-engine/59|title=Unreal Engine - Tutorials|publisher=Evermotion}} |
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{{refend}} |
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== 外部链接 == |
== 外部链接 == |
2017年11月24日 (五) 04:45的版本
此條目需要擴充。 (2012年8月23日) |
開發者 | Epic Games |
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首次发布 | UE1: 1996年 UE2: 2001年 UE3: 2006年 UE4: 2012年 |
当前版本 | Build 10907(2013年7月) |
编程语言 | C++、C#、UnrealScript HLSL、GLSL、Cg、CUDA |
操作系统 | 跨平台 |
语言 | 英语 |
类型 | 游戏引擎 |
许可协议 | 专有, UDK非商业目的免费[1][2] |
网站 | www |
虚幻引擎(英語:Unreal Engine)是一款由Epic Games开发的游戏引擎,多用于开发第一人称射击游戏,最新版本为虚幻引擎4。
版本
- 虚幻引擎1
- 虚幻引擎2
- 虚幻引擎3
- 虚幻引擎4
虚幻引擎开发工具包
虚幻引擎开发工具包(英語:Unreal Development Kit,简称“UDK”)為2009年11月Epic Games所釋出的遊戲開發工具,对应虚幻引擎3。 Epic表示並不會提供玩家指導,所以使用時要參考基本的教學,也可至論壇上觀摩。開發套件中已包含了遊戲應用程式,死亡竞赛(Deathmatch)及奪旗模式(CTF)各含兩個地圖,修改器內含模組修改器、音效修改器、地圖編輯器...等,Unreal Frontend則是封裝遊戲的工具;但此套件最主要還是經由修改程式碼(Unreal Script)的內容(其位於Development資料夾中),完成自己理想的遊戲內容。
- 版本:
- 2009年11月发布Beta版本
- 2009年11月17日發布beta 2版本
- 2014年3月發布4版本
之後每月發布一次beta版本,2010年7月以後的版本(即8月版)開始,遊戲應用程式不支援中文;2010年12月版支援iOS系統。
使用虚幻引擎的游戏
- 無盡之劍 Infinity Blade
- 絕命精神病院
- 虚幻竞技场
- A R K 方舟:生存进化
- 創造的歡樂:重生(The Joy Of Creation:Reborn)
- 異星探險家(Astroneer)
延伸閱讀
- 文章
- Kosak, Dave. Talking with Tim Sweeney about the evolution of a game engine. GameSpy. (原始内容存档于June 21, 2001).
- Buecheler, Christopher. Tim Sweeney discusses the Unreal Engine. GameSpy. (原始内容存档于June 21, 2001).
- Keighley, Geoffrey. Blinded By Reality: The True Story Behind the Creation of Unreal. GameSpot. (原始内容存档于May 19, 2001).
- Herz, J.C. GAME THEORY; For Game Maker, There's Gold in the Code. The New Yorker. December 1999.
- Stuart, Keith. The hidden story of the 3D engine - by the people who write them. How programming masters like Tim Sweeney built the engineering marvels of the 21st century.... The Guardian. December 2009.
- Thomsen, Mike. History of the Unreal Engine. The Epic evolution of gaming's most influential engine, from Gears Of War to Mass Effect 2. IGN. February 2010.
- Gaudiosi, John. Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward. Forbes. September 2011.
- Bullis, Kevin. Epic Games Finds New Customers. MIT Technology Review. November 2011.
- Horvath, Stu. The Imagination Engine: Why Next-Gen Videogames Will Rock Your World. Wired. May 2012.
- Thier, Dave. Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care. Forbes. June 2012.
- Steiner, Brian. How The Unreal Engine Became A Real Gaming Powerhouse. Popular Mechanics. June 2013.
- GamesTM. How Unreal Engine is changing for the new generation. GamesTM. September 2014.
- Gaudiosi, Johndate. Why Epic Games is giving away its game technology. Fortune. March 2015.
- Plante, Chris. Why video game engines may power the future of film and architecture. The original developer of Gears of War has an ambitious plan for the future of everything. The Verge. March 2015.
- Harrington, Richard. The game is on: automotive product development in a new virtual world. Automotive World. November 2016.
- Gaudiosi, John. Epic Games’ Unreal Engine Is Opening Enterprise Business Doors In Automotive, And Other Industries. [a]listdaily. March 2017.
- Batchelor, James. Sweeney: “The future of the games industry? Make everyone a creator”. GamesIndustry.biz. April 2017.
- 教程
- Flynt, John P. & Caviness, Chris. UnrealScript Game Programming All in One. Thomson Course Technology. May 2006. ISBN 978-1-598-63148-7.
- Busby, Jason; Parrish, Zak & Wilson, Jeff. Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3. Sams Publishing. July 2009. ISBN 978-0-672-32991-3.
- Busby, Jason; Parrish, Zak & Wilson, Jeff. Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3. Sams Publishing. October 2009. ISBN 978-0-672-32992-0.
- Amresh, Ashish & Okita, Alex. Unreal Game Development. CRC Press. August 2010. ISBN 978-1-568-81459-9.
- Busby, Jason; Parrish, Zak & Wilson, Jeff. Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3. Sams Publishing. January 2011. ISBN 978-0-672-33082-7.
- Moore, Richard J. Unreal Development Kit 3: Beginner's Guide : a Fun, Quick, Step-by-step Guide to Level Design and Creating Your Own Game World. Packt Publishing. August 2011. ISBN 978-1-849-69052-2.
- Cordone, Rachel. Unreal Development Kit Game Programming with Unrealscript: Beginner's Guide. Packt Publishing. December 2011. ISBN 978-1-849-69192-5.
- Thorn, Alan. UDK Game Development. Cengage Learning, Inc. December 2011. ISBN 978-1-435-46018-8.
- Mooney, Thomas. Unreal Development Kit Game Design Cookbook. Packt Publishing. February 2012. ISBN 978-1-849-69180-2.
- Chin, Robert. Beginning iOS 3D Unreal Games Development. Apress Media LLC. April 2012. ISBN 978-1-430-24035-8.
- Hußmann, Heinrich. Realtime Interactive Architectural Visualization using Unreal Engine 3.5 (PDF). Ludwig-Maximilians-Universität München. October 2012.
- Doran, John P. Mastering UDK Game Development Hotshot. Packt Publishing. March 2013. ISBN 978-1-849-69560-2.
- Sholler, Geof. Build a Game with UDK. Packt Publishing. August 2013. ISBN 978-1-849-69580-0.
- Finch, Andrew. The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels. 3DTotal Publishing. March 2014. ISBN 978-1-909-41404-4.
- Shah, Ryan. Master the Art of Unreal Engine 4 - Blueprints. CreateSpace Independent Publishing. June 2014. ISBN 978-1-500-21310-7.
- Unreal Engine - Tutorials. Evermotion.
外部链接
- (英文)Unreal Technology
- (英文)Epic遊戲論壇
- (英文)UDK
- (英文)UDK向导系列
- (中文)虚幻引擎的新浪微博
参考文献
- ^ Unreal Engine Licensing FAQ. Epic Games. [2009-11-08].
- ^ UDK Licensing. Epic Games. [2009-11-08].
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