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User:Bluedecklibrary/电子游戏销量排行列表

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{{更新|time=2019-12-25T01:23:02+00:00}}

{{split|time=2017-11-10}} {{noteTA | G1=Games }}

{{Video Games}} 最畅销电子游戏列表是罗列出在单一平台上銷量或出貨量高於100万份(除非另有说明)的电子游戏相關列表。而遊戲於全平台合計的銷量或出貨量列表則以高於1500萬份為基準。

全平台

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以下是全平台(包含遊戲機、PC與手機的付費下載)销量或出貨量超过1500万的游戏,並且不採計遊戲的重製版本。

# 名称 发售年 平台 销量
1 Sweden}} 我的世界 group=n|name=Minecraft_release|Although Minecraft was first publicly available on 17 May 2009,[1] and the 1.0 version on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009,[2] therefore it started accumulating sales on that year.}} United States}} WindowsOS XLinux手机AndroidiOSWindows Phone){{flagicon|United States}} Xbox 360(XBLM和实体光盘),Xbox One,{{flagicon|Japan}} PlayStation 3PlayStation 4PlayStation VitaWii U樹莓派任天堂Switch 1亿7600万[3]
2 Soviet Union}} 俄羅斯方塊 1984 Japan}} Game Boy, Game Boy Color, 紅白機, 手机 1亿7000万
3 United Kingdom}} 侠盗猎车手V 2013 Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|Japan}} PlayStation 4, {{flagicon|United States}} Xbox One, {{flagicon|United States}}Microsoft Windows 1億1000萬[4]
4 Japan}} Wii Sports 2006 Japan}} Wii 8287万
5 Republic of Korea}} 绝地求生 2017 USA}} Microsoft Windows, {{flagicon|USA}} Xbox One,{{flagicon|Japan}} PlayStation 4 5000万[5]
6 Japan}} 超级马里奥兄弟 1985 Japan}} 紅白機 4024万
7 Japan}} 马里奥赛车Wii 2008 Japan}} Wii 3526万
8 Japan}} Wii运动胜地 2009 Japan}} Wii 3189万
9 Japan}} 新超级马里奥兄弟 2006 Japan}} 任天堂DS 3038万
10 United States}} 上古卷轴5:天际 2011 United States}} Microsoft Windows{{flagicon|United States}} Xbox 360,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4任天堂Switch 3000万[6]
11 United States}} 暗黑破坏神III 2012 United States}} Microsoft Windows, OS X{{flagicon|United States}} Xbox 360 ,Xbox One {{flagicon|Japan}} PlayStation 3 ,PlayStation 4任天堂Switch 3000万[7]
12 Japan}} 第一次的Wii 2006 Japan}} Wii 2802万
13 Japan}} 新超级马里奥兄弟Wii 2009 Japan}} Wii 2789万
14 United Kingdom}} 侠盗猎车手:圣安地列斯 2004 Japan}} PlayStation 2, {{flagicon|United States}} Microsoft Windows, {{flagicon|United States}} Xbox, {{flagicon|United States}} Mac OS X, {{flagicon|United States}} Xbox 360 (XBLM), {{flagicon|Japan}} PlayStation 3 (PSN), 手机[8] 2750万
15 United Kingdom}} 侠盗猎车手IV 2008 Japan}} PlayStation 3, {{flagicon|United States}} Xbox 360,{{flagicon|United States}}Microsoft Windows 2500万[9]
16 United States}} 使命召唤:黑色行动 2010 United States}} Microsoft Windows, Xbox 360, {{flagicon|Japan}} PlayStation 3Wii 2500万[10]
17 United States}} Kinect 大冒险 2010 United States}} Xbox 360 2400万
18 Japan}} 任天狗 2005 Japan}} 任天堂DS 2394万
19 Japan}} 精靈寶可夢 紅·綠 1996 Japan}} Game BoyGame Boy Color 2364万
20 Japan}} 马里奥赛车DS 2005 Japan}} 任天堂DS 2334万
21 Japan}} 精靈寶可夢 金·銀 1999 Japan}} Game BoyGame Boy Color 2300万
22 Japan}} Wii Fit 2007 Japan}} Wii 2267万
23 United States}} 使命召唤:现代战争2 2009 United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 2200万[11]
24 Japan}} Wii Fit Plus 2009 Japan}} Wii 2086万
25 Japan}} 超級瑪利歐世界 1990 Japan}} 超級任天堂 2060万
26 Japan}} 瑪利歐賽車8 豪華版 2017 Japan}} 任天堂Switch 1901万
27 Japan}} 川岛隆太教授的DS脑力强化训练 2005 Japan}} 任天堂DS 1900万
28 Japan}} 超级马里奥大陆 1989 Japan}} Game BoyGame Boy Color 1806万
29 Japan}} 精靈寶可夢 鑽石·珍珠 2006 Japan}} 任天堂DS 1763万
30 Japan}} 超级马里奥兄弟3 1988 Japan}} 紅白機 1728万[12]
31 United States}} 最後生還者 2013 Japan}} PlayStation 3,PlayStation 4 1700万[13]
32 United States}} 碧血狂殺2 2018 Japan}} PlayStation 4,{{flagicon|United States}} Xbox One 1700万
33 United States}} 模拟人生 2000 United States}} Microsoft Windows, Mac OS 1600万
34 Japan}} 精靈寶可夢 紅寶石·藍寶石 2002 Japan}} Game Boy Advance 1600万
35 Canada}} 極速快感:全民公敵 2005 United States}} Xbox 360,Microsoft Windows,Xbox,手机,{{flagicon|Japan}} PlayStation 2,GameCube,PlayStation Portable,Game Boy Advance,任天堂DS 1600万[14]
36 Japan}} 任天堂明星大亂鬥 特別版 2018 Japan}} 任天堂Switch 1571万
37 Japan}} 精灵宝可梦 黑·白 2010 Japan}} 任天堂DS 1542万
38 Japan}} 超级马里奥 奥德赛 2017 Japan}} 任天堂Switch 1538万
39 Japan}} 刺猬索尼克 1991 Japan}} Mega Drive/Genesis,{{flagicon|United States}} Microsoft Windows[15][16]手机[17] >1500万
40 Sweden}} 战地3 2011 United States}} Microsoft Windows, Xbox 360 和 {{flagicon|Japan}} PlayStation 3 1500万[18]

游戏机平台

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雅达利

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Atari 2600

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Atari 2600
已售出或出货至少一百万份的雅達利2600游戏
名称 最初发售年份 销量 注释
吃豆人 1982年 700万[19][20] 当时最畅销的家用电视游戏。[21]
陷阱 1982年 400万[22][23][24]
爆破彗星 1981年 380万[25] 在吃豆人之前曾是最畅销的雅达利2600游戏。[25]
导弹指挥官 1980年 250万[26]
太空侵略者 1980年 200万[27] 第一个销量达到100万的游戏卡带[28]
en|Demon Attack 恶魔攻击}} 1982年 200万[26]
E.T.外星人 1982年 150万[29]
Adventure 1979年 100万[23]
en|Atlantis (video game) 亚特兰蒂斯}} 1982年 100万[22]
en|Cosmic Ark 宇宙方舟}} 1982年 100万[26]
en|Kaboom! (video game) Kaboom!}} 1981年 100万[30]
en|Megamania}} 1982年 100万[22]
en|River Raid 河流袭击}} 1982年 100万[30]

Coleco

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ColecoVision

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已售出或出货至少100万份的ColecoVision游戏。

美泰儿

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Intellivision

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Intellivision

已售出或出货至少100万份的Intellivision游戏。

  • 拉斯维加斯扑克&二十一点(Las Vegas Poker & Blackjack)(200万出货量)[32][33]
  • {{tsl|en|Astrosmash||}}(100万)[32][34]
  • {{tsl|en|Baseball (Intellivision video game)||美国职棒大联盟}}(100万)[32][35]
  • {{tsl|en|Football (video game)||NFL橄榄球}}(100万)[32]
  • 太空舰队(Space Armada)(100万)[32]
  • 太空之战(Space Battle)(100万)[32]

微软

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Xbox

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Xbox

已售出或出货至少100万份的Xbox游戏。

名称 最初发售年份 销量
最後一戰2 2004年 800万[36]
最後一戰:戰鬥進化 2001年 500万[37]
en|Tom Clancy's Splinter Cell (video game) 汤姆克·兰西之分裂细胞}} 2002年 300万[38][39][40]
神鬼寓言 2004年 300万[41]
en|Project Gotham Racing 世界街头赛车}} 2001年 250万[42]
俠盜獵車手合集

(Grand Theft Auto Double Pack)

2003年 170万[40][43][44]
星際大戰:舊共和國武士 2003年 158万[43][44]
反恐精英 2004年 150万[45][46]
俠盜獵車手:聖安地列斯 2005年 146万[43][47]
极品飞车:地下车会2 2005年 144万[43][47]
en|Madden NFL 2005 劲爆美式橄榄球2005}} 2004年 142万[43]
en|Madden NFL 06 劲爆美式橄榄球06}} 2005年 141万[43]
en|Call of Duty 2: Big Red One 使命召唤2:铁血军营}} 2005年 139万[43]
上古卷轴III:晨风 2002年 136万[43]
en|ESPN NFL 2K5}} 2004年 138万[43]
en|Dead or Alive 3 死或生3}} 2001年 128万[40][43]
en|Star Wars: Battlefront 星球大战:前线}} 2004年 122万[43][44]
en|Star Wars: Battlefront II 星球大战:前线2}} 2005年 113万[43][44]
en|Tom Clancy's Ghost Recon (video game) 汤姆·克兰西之幽灵行动}} 2001年 113万[40][43]
极品飞车:地下车会 2004年 110万[43][44]

Xbox 360

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Xbox 360 Elite and Xbox 360 S consoles.

{{main|最畅销的Xbox 360游戏列表}} 已售出或出货至少五百万份的Xbox 360游戏。 {{:最畅销的Xbox 360游戏列表}}

任天堂

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截至2017年3月31日,任天堂已经售出的游戏总数为:44億9110萬套。[48]

FC游戏机

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Nintendo Entertainment System

{{main|最畅销的FC游戏列表}} 已售出或出货至少两百万份的FC游戏机 (NES)/Family Computer (Famicom)游戏。

截至2017年3月31日,FC遊戲機遊戲總計售出:5億1,000萬。[61]

FC磁碟机
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Family Computer Disk System attached to a Famicom

已售出或出货至少100万份的Disk System游戏。该系统只在日本发售,因此所有列出的销售额仅包括日本。

超级任天堂

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{{main|最畅销的超级任天堂游戏列表}}

North American Super Nintendo Entertainment System

已售出或出货至少400万份的超級任天堂游戏。

截至2017年3月31日,超級任天堂遊戲總共售出3億7,906萬。[67]

任天堂64

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Nintendo 64

{{main|最畅销的任天堂64游戏列表}} 已售出或出货至少300万份的任天堂64游戏。

截止2017年3月31日,任天堂64遊戲總共售出:2億2,497萬。[76]

任天堂GameCube

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GameCube

{{main|最畅销的任天堂GameCube游戏列表}} 已售出或出货至少200万份的任天堂GameCube游戏。

截止2017年3月31日,任天堂GameCube遊戲總共售出:2億857萬。[82]

Wii

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Wii

{{main|最畅销的Wii游戏列表}} 已售出或出货至少100万份的Wii游戏。 {{:最畅销的Wii游戏列表}}

截止2017年3月31日,Wii遊戲總共售出:9億1,785萬。[83]

Wii U

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Wii U

{{main|最畅销的Wii U游戏列表}} 已售出或出货至少100万份的Wii U游戏。

截至2017年3月31日,Wii U遊戲總共售出:9,885萬。[97]

任天堂Switch

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{{main|畅销任天堂Switch游戏列表}} 已售出或出货至少250萬份的任天堂Switch遊戲。

截至2019年3月底,任天堂Switch遊戲總共售出:1億8,752份。[98]

Game Boy and Game Boy Color

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Original Game Boy

{{main|最畅销的Game Boy游戏列表}} 已售出或出货至少五百万份的Game BoyGame Boy Color游戏。

截至2017年3月31日,Game BoyGame Boy Color遊戲總共發售:5億111萬。[106]

Game Boy Advance

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Game Boy Advance SP

{{main|最畅销的Game Boy Advance游戏列表}} 已售出或出货至少二百万份的Game Boy Advance游戏。

截止2017年3月31日,Game Boy Advance遊戲總共售出:3億7,742萬。[111]

Nintendo DS

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Nintendo DS Lite

{{main|最畅销的Nintendo DS游戏列表}} 已售出或出货至少五百萬份的任天堂DS游戏。

截止2017年3月31日,任天堂DS遊戲總共售出:9億4,855萬。[118]

Nintendo 3DS

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Nintendo 3DS

{{main|最畅销的Nintendo 3DS游戏列表}} 已售出或出货至少100万份的任天堂3DS游戏。

截止2017年6月30日,任天堂3DS遊戲總共售出:3億3,510萬。[160]

世嘉

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Sega Mega Drive/Genesis

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Sega Genesis

已售出或出货至少100万份的Sega Mega Drive/Genesis游戏。

  • 刺猬索尼克(超过1500万)[161]
  • 刺猬索尼克2(600万)[162]
  • {{tsl|en|Disney's Aladdin (video game)||阿拉丁}}(400万)[163]
  • {{tsl|en|NBA Jam}}(北美市场193万)[43]
  • 真人快打II(北美市场178万)[43]
  • 街头霸王2-特别冠军版(165万)[65]
  • 兽王记(北美市场至少140万)[164]
  • {{tsl|en|Sonic & Knuckles||索尼克与纳克鲁斯}}(北美市场超过124万)[43]
  • 刺猬索尼克3(美国市场102万)[43]
  • {{tsl|en|Jurassic Park (Sega game)||侏罗纪公园}}(超过100万)[165]
  • {{tsl|en|Ms. Pac-Man||吃豆小姐}}(北美市场超过100万)[166]
  • {{tsl|en|NFL Prime Time '98||NFL '98}}(北美市场超过100万)[167]
  • {{tsl|en|NFL Football '94 Starring Joe Montana||NFL橄榄球94}}(超过100万)[165]
  • {{tsl|en|Sonic Spinball||索尼克弹球}}(超过100万)[165]
  • X战警(超过100万)[165]
  • {{tsl|en|Mighty Morphin Power Rangers (video game)||金剛戰士}}(美国市场100万)[168][169]

Sega Saturn

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Sega Saturn

已售出或出货至少100万份的世嘉土星游戏。

  • VR战士2(约220万:日本市场170万[54],美国市场至少50万)[170]
  • {{tsl|en|Sega Rally Championship||世嘉拉力锦标赛}}(120万)[171]

Dreamcast

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Dreamcast

已售出或出货至少100万份的Dreamcast游戏。

索尼

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PlayStation

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Sony PlayStation

{{main|最畅销的PlayStation游戏列表}} 已售出或出货至少五百万份的PlayStation游戏。

{{:最畅销的PlayStation游戏列表}}

PlayStation 2

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Original (left) and slim (right) PlayStation 2

{{main|最畅销的PlayStation 2游戏列表}} {{:最畅销的PlayStation 2游戏列表}}

PlayStation 3

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PlayStation 3

已售出或出货至少100万份的PlayStation 3游戏。

截止2012年3月31日,PlayStation 3游戏总计售出:5.95亿[211]

PlayStation Portable

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PlayStation Portable

已售出或出货至少100万份的PlayStation Portable游戏。

截止2012年3月31日,PlayStation Portable游戏总计售出:3.302亿[223]

PlayStation Vita

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已售出或出货至少100万份的PlayStation Vita游戏。

截止2013年9月22日总计售出PlayStation Vita游戏:1433万[225]

平台捆绑游戏

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已售出或出货1000万份的捆绑于游戏主机的游戏

PC

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{{main|最畅销PC游戏列表}} Microsoft WindowsMac OS XLinux平台上卖出或送出至少五百万份的PC游戏的列表。资料片的销量不算在原版游戏的销量内(除了星际争霸II:自由之翼和激战之外)。

移动手机

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{{see also|手机游戏}}

付费下载

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免费试用下载

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{{see also|免費增值}}

手机游戏采用免費增值(免费+付费)的形式. 以下是采用这种形式下载次数超过1000万次的游戏。

街机

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{{main|List of highest-grossing arcade games}} {{see also|Golden age of arcade video games}}

已售出或出货至少10000份的街机游戏

|group=n}}

  • 大金刚(132,000)[259]
  • {{tsl|en|Ms. Pac-Man}}(125,000)[260][261]
  • 爆破彗星(100,000)[261][262]
  • 保卫者(60,000)[263][264]
  • {{tsl|en|Centipede (video game)||Centipede}}(55,988)[265]
  • 小蜜蜂(美国市场40,000)[266]
  • StarHorse2(38,614){{#tag:ref|StarHorse2:
  • From April 2005 to March 2007: 18,079 units
    • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[267] and 1,799 units during April–June 2006)[268]
    • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[269] and 2,155 body and satellite units in fiscal year ending March 2007)[270]
  • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[271] and 9,519 conversion kits in fiscal year ended March 2008)[272]
  • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[273]

|group=n|name=StarHorse2Sales}}

|group=n|name=MJ4Sales}}

另见

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{{畅销电子游戏产品}}

注释

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{{Reflist|group=n}}

参考

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{{Reflist|colwidth=25em}}

{{vgbestsellers}}

{{DEFAULTSORT:List Of Best-Selling Video Games}}

Category:暢銷電子遊戲列表

  1. ^ {{cite web |url= http://notch.tumblr.com/post/109000107/minecraft-0-0-11a-for-public-consumption |title= Minecraft 0.0.11a for public consumption : The Word of Notch |last= Persson |first= Markus |date= {{Date|2009-05-17}} |website= Tumblr |accessdate= {{Date|2014-02-23}} |archive-url= https://web.archive.org/web/20150716115516/http://notch.tumblr.com/post/109000107/minecraft-0-0-11a-for-public-consumption |archive-date= 2015-07-16 |dead-url= no }}
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  5. ^ {{Cite news|url=http://www.yystv.cn/n/1126%7Ctitle=《绝地求生》迎来首次打折,现价67元%7Cauthor=游研社%7Cdate=%7Cwork=%7Caccessdate=2018-06-20%7Carchive-url=https://web.archive.org/web/20180621070003/http://www.yystv.cn/n/1126%7Carchive-date=2018-06-21%7Cdead-url=no}}
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  240. ^ {{cite press release|url=http://www2.gameloft.com/corpo_press.php?date=2007&press1=624%7Ctitle=Gameloft Expands Brain Challenge for Xbox Live Arcade|accessdate=2008-03-21|date=2007-12-03|publisher=Gameloft|archive-url=https://web.archive.org/web/20110711071006/http://www2.gameloft.com/corpo_press.php?date=2007&press1=624%7Carchive-date=2011-07-11%7Cdead-url=no}}
  241. ^ {{cite press release |url=http://www.mcvuk.com/press-releases/52999/Flick-Fishing |title=Flick Fishing Celebrates First Anniversary with Update! |accessdate=2010-01-03 |date=2009-11-13 |publisher={{tsl|en|Freeverse}}}}
  242. ^ {{cite web|url=http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Ctitle=E3 2006 Hidden gems to watch out for|author=Spencer|date=2006-05-08|accessdate=2008-02-06|publisher=Siliconera|archive-url=https://web.archive.org/web/20080129141619/http://www.siliconera.com/2006/05/08/e3-2006-hidden-gems-to-watch-out-for/%7Carchive-date=2008-01-29%7Cdead-url=no}}
  243. ^ {{cite web|last=Benedetti|first=Winda|title=Superb 'Cut the Rope' game ties up iPhone/iPad charts|url=http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Caccessdate=2010-10-16%7Cwork={{tsl%7Cen%7CNewsvine}}%7Cpublisher=msnbc.com|date=2010-10-13|deadurl=yes|archiveurl=https://web.archive.org/web/20101016233807/http://technolog.msnbc.msn.com/_news/2010/10/13/5286278-superb-cut-the-rope-game-ties-up-iphoneipad-charts%7Carchivedate=2010-10-16}}
  244. ^ {{cite web|url=http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Cpage=3%7Ctitle=The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC|publisher=Gamasutra|accessdate=2008-03-03|date=2007-08-17|first=Brandon|last=Sheffield|archive-url=https://web.archive.org/web/20080227101959/http://www.gamasutra.com/view/feature/1623/the_tao_of_id__kevin_cloud_steve_.php?page=3%7Carchive-date=2008-02-27%7Cdead-url=no}}
  245. ^ {{cite news|url=http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Ctitle='Guitar Hero Mobile' a Smashing Success|date=2008-06-13|accessdate=2008-09-08|first=Andrew|last=Podolsky|publisher={{tsl|en|PC Magazine}}|archive-url=https://web.archive.org/web/20080614172354/http://www.pcmag.com/article2/0,2817,2320042,00.asp%7Carchive-date=2008-06-14%7Cdead-url=no}}
  246. ^ {{cite press release|url=http://www.gamershell.com/companies/hudson/393495.html%7Ctitle=Hudson Entertainment Brings Bomberman Land Series to Mobile Phones|date=2008-01-25|accessdate=2008-06-20|publisher=Hudson Soft|archive-url=https://web.archive.org/web/20090923124703/http://www.gamershell.com/companies/hudson/393495.html%7Carchive-date=2009-09-23%7Cdead-url=no}}
  247. ^ {{cite news |last=Rigney |first=Ryan |url=http://www.wired.com/gamelife/2012/12/plague-inc/ |title=How to Get Rich Simulating the Deaths of Billions of People | Game|Life |publisher=Wired.com |date=2012-12-04 |accessdate=2013-02-25 |archive-url=https://web.archive.org/web/20130310141538/http://www.wired.com/gamelife/2012/12/plague-inc |archive-date=2013-03-10 |dead-url=no }}
  248. ^ {{cite web|url=http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Ctitle=Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads|author=Matt Brian|work=Thenextweb.com|publisher=The Next Web|date=2012-05-09|accessdate=2012-05-09|archive-url=https://web.archive.org/web/20120510193916/http://thenextweb.com/mobile/2012/05/09/rovios-angry-birds-titles-hit-1-billion-cumulative-downloads/%7Carchive-date=2012-05-10%7Cdead-url=no}}
  249. ^ {{cite web|last=Reisinger|first=Don|title=Angry Birds Space: 50 million downloads in 35 days|url=http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Cpublisher=CNET|accessdate=2012-05-02|date=2012-04-30|archive-url=https://web.archive.org/web/20120503081935/http://news.cnet.com/8301-1035_3-57424153-94/angry-birds-space-50-million-downloads-in-35-days/%7Carchive-date=2012-05-03%7Cdead-url=no}}
  250. ^ {{cite web|last=Handrahan|first=Matthew|title=Capcom's booming mobile division rescues disappointing year|url=http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Cpublisher=Eurogamer|accessdate=2012-05-21|date=2012-05-08|archive-url=https://web.archive.org/web/20120518122436/http://www.gamesindustry.biz/articles/2012-05-08-mobile-division-rescues-disappointing-year-for-capcom%7Carchive-date=2012-05-18%7Cdead-url=no}}
  251. ^ {{cite web|title=Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -|url=http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Cpublisher=CAPCOM|accessdate=2012-04-14|date=2011-09-27|archive-url=https://web.archive.org/web/20120506210236/http://www.capcom.co.jp/ir/english/news/html/e110927.html%7Carchive-date=2012-05-06%7Cdead-url=no}}
  252. ^ {{cite web|title=Draw Something Draws Up 50 Million Downloads|url=http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Caccess-date=2013-09-23%7Carchive-url=https://web.archive.org/web/20130927195448/http://www.joystiq.com/2012/04/05/draw-something-draws-up-50-million-downloads/%7Carchive-date=2013-09-27%7Cdead-url=yes}}
  253. ^ {{cite web|title=NAMCO NETWORKS SUPPORTS UNITESDK|url=http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Cpublisher=Namco Bandai Games|accessdate=2012-05-20|date=2010-05-21|archive-url=https://web.archive.org/web/20130120084645/http://namcobandaigames.com/company/news/namco-networks-supports-unitesdk-cross-platform-play-with-pool-pro-online-3-for-pc?page=6%7Carchive-date=2013-01-20%7Cdead-url=no}}
  254. ^ {{cite web|url=http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Ctitle=Fruit Ninja surpasses 20 million total downloads|publisher=Joystiq|date=2011-03-03|accessdate=2011-03-17|archive-url=https://web.archive.org/web/20110629131745/http://www.joystiq.com/2011/03/03/fruit-ninja-surpasses-20-million-total-downloads/%7Carchive-date=2011-06-29%7Cdead-url=yes}}
  255. ^ {{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=Prentice Hall|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Cauthorlink=John Kao|accessdate=2012-02-12|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.|archive-url=https://web.archive.org/web/20130627181901/http://books.google.co.uk/books?id=P-MJAQAAMAAJ%7Carchive-date=2013-06-27%7Cdead-url=no}}
  256. ^ {{citation|title=Asia Pacific perspectives, Japan|volume=1|author=Jiji Gaho Sha, inc.|year=2003|publisher=弗吉尼亚大学|url=http://books.google.co.uk /books?id=CTRWAAAAYAAJ|accessdate=2011-04-09|page=57|quote=At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  257. ^ {{citation|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Caccessdate=2011-04-11%7Cquote=When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|archive-url=https://web.archive.org/web/20110922010547/http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38%7Carchive-date=2011-09-22%7Cdead-url=no}}
  258. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=446|quote=Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  259. ^ 259.0 259.1 Donkey Kong sales:
  260. ^ {{cite news|title=Bally Will Quit Making Pinball, Video Machines|url=http://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Caccessdate=2012-03-09%7Cnewspaper={{tsl%7Cen%7CToledo Blade}}|date=1988-07-11|page=22|archive-url=https://web.archive.org/web/20160418045002/https://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984%7Carchive-date=2016-04-18%7Cdead-url=no}}
  261. ^ 261.0 261.1 {{citation|title=The medium of the video game|author=Mark J. P. Wolf|publisher={{tsl|en|University of Texas Press}}|year=2001|isbn=0-292-79150-X|page=44|url=http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Caccessdate=2011-04-09%7Carchive-url=https://web.archive.org/web/20110919090635/http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44%7Carchive-date=2011-09-19%7Cdead-url=no}}
  262. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=132|quote=Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.}}
  263. ^ {{cite book|last=Sellers|first=John|title=Arcade fever: the fan's guide to the golden age of video games|year=2001|publisher=Running Press|location=Philadelphia|isbn=0-7624-0937-1|url=http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Caccessdate=2012-02-25%7Cpage=51%7Cquote=Williams sold around 60,000 units of Defender, easily the company's most successful game.|archive-url=https://web.archive.org/web/20130628041923/http://books.google.co.uk/books?id=8_3TjWRSLuAC%7Carchive-date=2013-06-28%7Cdead-url=no}}
  264. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=147|quote=Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  265. ^ 265.0 265.1 265.2 265.3 {{cite web|title=Atari Production Numbers Memo|url=http://www.atarigames.com/index.php?option=com_content&view=article&id=47:atari-production-numbers-memo&catid=5:atari-inter-office-memos&Itemid=5%7Cpublisher=Atari Games|accessdate=2012-03-18|date=2010-01-04|archive-url=https://web.archive.org/web/20130120084806/http://www.atarigames.com/index.php?option=com_content&view=article&id=47%3Aatari-production-numbers-memo&catid=5%3Aatari-inter-office-memos&Itemid=5%7Carchive-date=2013-01-20%7Cdead-url=yes}}
  266. ^ {{citation|title=United States Patents Quarterly, Volume 216|work={{tsl|en|United States Patents Quarterly}}|volume=216|author={{tsl|en|Bureau of National Affairs}}|publisher=Associated Industry Publications|year=1983|url=http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Caccessdate=2011-04-09%7Cquote=Since February 1980, Midway has sold in excess of 40,000 Galaxian games|archive-url=https://web.archive.org/web/20110921185456/http://books.google.co.uk/books?id=EbVCAQAAIAAJ%7Carchive-date=2011-09-21%7Cdead-url=no}}
  267. ^ {{cite web|title=FY Ending March 2006: Full Year Results Presentation|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|page=11|accessdate=2012-05-17|date=2006-05-16|archive-url=https://web.archive.org/web/20130120065204/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  268. ^ {{cite web|title=FY 2007: Interim Results (April–September 2006)|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-18|pages=11–13|date=2006-11-10|archive-url=https://web.archive.org/web/20130120065305/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  269. ^ 269.0 269.1 {{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Ctitle=Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|pages=11–13|date=2007-02-07|archive-url=https://web.archive.org/web/20130120065323/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  270. ^ {{cite web|title=Fiscal Year Ended March 2007: Full Year Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-17|page=11|date=2007-05-14|archive-url=https://www.webcitation.org/6U2UcFUg4?url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf#page=11%7Carchive-date=2014-11-12%7Cdead-url=no}}
  271. ^ {{cite web|title=Fiscal Year 2008: Interim Results|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Cpublisher=Sega Sammy Holdings|accessdate=2012-05-19|page=11|date=2007-11-12|archive-url=https://web.archive.org/web/20130120065147/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_2q_pre.pdf#page=11%7Carchive-date=2013-01-20%7Cdead-url=no}}
  272. ^ 272.0 272.1 {{cite web|title=Segment Results: Amusement Machines|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Cwork=FY 2008: Full Year Results (Ending March 2008)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|page=13|date=2008-05-15|archive-url=https://web.archive.org/web/20130120065227/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf#page=13%7Carchive-date=2013-01-20%7Cdead-url=no}}
  273. ^ {{cite web|title=Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009|url=http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Cpublisher=Sega Sammy Holdings|accessdate=2012-04-13|page=3|date=2010-02-05|archive-url=https://web.archive.org/web/20130120065401/http://www.segasammy.co.jp/english/pdf/release/201003_3qhosoku_e__final.pdf#page=3%7Carchive-date=2013-01-20%7Cdead-url=no}}
  274. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=352|quote=In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.}}
  275. ^ 275.0 275.1 275.2 275.3 {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=49:atari-sales-estimates-for-other-manufactures-2& amp;catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-11-02}}
  276. ^ 276.0 276.1 {{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Caccessdate=2012-03-04%7Cnewspaper=纽约时报|date=2002-07-08|archive-url=https://web.archive.org/web/20130429175326/http://www.nytimes.com/2002/07/08/technology/08MIDW.html%7Carchive-date=2013-04-29%7Cdead-url=no}}
  277. ^ {{cite news|last=Beals|first=Gregory|title=Kings of Cool|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Caccessdate=2012-04-19%7Cnewspaper=新闻周刊|date=2000-12-11|quote=Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.|archive-url=https://web.archive.org/web/20130120084641/http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM%7Carchive-date=2013-01-20%7Cdead-url=no}}
  278. ^ {{cite book|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=224|quote=Gottlieb sold approximately 25,000 Q*Bert arcade machines.}}
  279. ^ {{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=Prima|url=http://books.google.co.uk /books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=352|quote=With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).|archive-url=https://web.archive.org/web/20110409162015/http://books.google.co.uk/%7Carchive-date=2011-04-09%7Cdead-url=no}}
  280. ^ {{cite book|title=Out Run: ZX Spectrum Instructions|year=1987|publisher={{tsl|en|U.S. Gold}}|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Caccessdate=2012-02-23%7Carchive-url=https://web.archive.org/web/20120315230632/http://www.worldofspectrum.org/infoseekid.cgi?id=0003563%7Carchive-date=2012-03-15%7Cdead-url=no}}
  281. ^ {{cite web|title=Pump It Up: Exceed drops to PS2 / Xbox|url=http://news.punchjump.com/article.php?id=1315%7Cpublisher=Punch Jump Crew|accessdate=2012-03-18|date=2005-09-08|deadurl=yes|archiveurl=https://web.archive.org/web/20130120065150/http://news.punchjump.com/article.php?id=1315%7Carchivedate=2013-01-20}}
  282. ^ {{cite book|last=Fulton|first=Jeff Fulton, Steve|title=The essential guide to Flash games : building interactive entertainment with ActionScript 3.0|year=2010|publisher=Friends of ED|location=[Berkeley, Calif.]|isbn=1-4302-2614-5|url=http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Cedition=New ed.|coauthors=Steve Fulton|accessdate=2012-02-07|page=138|chapter=A short history of Missile Command|quote=While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.|archive-url=https://web.archive.org/web/20130628000809/http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138%7Carchive-date=2013-06-28%7Cdead-url=no}}
  283. ^ {{cite web|last=Fujihara|first=Mary|title=Inter Office Memo|url=http://www.atarigames.com/index.php?option=com_content& view=article&id=48:atari-sales-estimates-for-other-manufactures- games&catid=5:atari-inter-office-memos&Itemid=5|publisher=雅達利|accessdate=2012-03-18|date=1983-07-25}}
  284. ^ {{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|page=225|quote=Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.}}
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  288. ^ {{cite web|title=FY2005 Third Quarter Financial Results (April–December 2004)|url=http://www.konami.co.jp/en/ir/pdf/meeting/2005 /050127.pdf#page=15|publisher=科樂美|accessdate=2012-04-20|archiveurl=https://web.archive.org/web/20060116103026/http://www.konami.co.jp/en/ir/pdf/meeting/2005/050127.pdf#page=15%7Carchivedate=2006-01-16%7Cpage=15%7Cdate=2005-01-27%7Cdeadurl=yes}}
  289. ^ {{cite web|title=Segment Results: Amusement Machine|url=http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_pre.pdf#page=15%7Cwork=Fiscal Year 2009: Full Year Results (Ending March 2009)|publisher=Sega Sammy Holdings|accessdate=2012-05-19|page=15|date=2009-05-14|archive-url=https://web.archive.org/web/20130120065330/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_pre.pdf#page=15%7Carchive-date=2013-01-20%7Cdead-url=no}}
  290. ^ {{citation|title=Business 1974: Industry: Space Age Pinball, Atari's PONG|work=Time|url=http://www.time.com/time/magazine/article /0,9171,952086,00.html|accessdate=2011-04-21|quote=Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.|date=1983-10-05|archive-url=https://web.archive.org/web/20110411151931/http://www.time.com/time/magazine/article%7Carchive-date=2011-04-11%7Cdead-url=no}}
  291. ^ {{citation|title=Computer and Video Game Law: Cases and Materials|author=Ashley S. Lipson & Robert D. Brain|publisher=Carolina Academic Press|year=2009|isbn=1-59460-488-6|url=http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Caccessdate=2011-04-11%7Cpage=9%7Cquote=Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.|archive-url=https://web.archive.org/web/20120316105609/http://books.google.co.uk/books?id=IxNDAQAAIAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}
  292. ^ {{citation|title=The first quarter: a 25-year history of video games|author=Steven L. Kent|publisher=BWD Press|year=2000|isbn=0-9704755-0-0|url=http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Caccessdate=2011-04-09%7Cpage=83%7Cquote=Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.|archive-url=https://web.archive.org/web/20120316101535/http://books.google.co.uk/books?id=ny-CAAAAMAAJ%7Carchive-date=2012-03-16%7Cdead-url=no}}